DGO: Dice Game Optimizer
نویسندگان
چکیده
منابع مشابه
MATHEMATICAL MODELLING FOR DICE FINDER GAME PROBLEM
Play is often episodic and mission-centric, with a series of challenges culminating in a final puzzle or enemy that must be overcome. Multiple missions played with the same characters may be related to each other in a plot arc of escalating challenges. The exact tone, structure, pace and end (if any) vary from game to game depending on the needs and preferences of the players, as in [9]. "THE C...
متن کاملA Game of Nontransitive Dice
We consider a two player simultaneous-move game where the two players each select any permissible n-sided die for a fixed integer n. A player wins if the outcome of his roll is greater than that of his opponent. Remarkably, for n > 3, there is a unique Nash Equilibrium in pure strategies. The unique Nash Equilibrium is for each player to throw the Standard n-sided die, where each side has a dif...
متن کاملOptimal minimax strategy in a dice game
Each of two players, by turns, rolls a dice several times accumulating the successive scores until he decides to stop, or he rolls an ace. When stopping, the accumulated turn score is added to the player account and the dice is given to his opponent. If he rolls an ace, the dice is given to the opponent without adding any point. In this paper we formulate this game in the framework of competiti...
متن کاملOptimal Play of the Farkle Dice Game
We present and solve optimality equations for the 2-player, jeopardy dice game Farkle (a.k.a. Dix Mille, Ten Thousand). For fairest play, we recommend 200 compensation points at the beginning of the game for the second player. We then compute the strategy that maximizes expected score, demonstrate a means for replicating such play with mental mathematics, and augment this method so as to enable...
متن کاملPractical Play of the Dice Game Pig
The object of the jeopardy dice game Pig is to be the first player to reach 100 points. Each turn, a player repeatedly rolls a die until either a 1 is rolled or the player holds and scores the sum of the rolls (i.e., the turn total). At any time during a player’s turn, the player is faced with two choices: roll or hold. If the player rolls a 1, the player scores nothing and it becomes the oppon...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: GAZI UNIVERSITY JOURNAL OF SCIENCE
سال: 2019
ISSN: 2147-1762
DOI: 10.35378/gujs.484643